GameServerBuilders GameServerBuilders
Case Studies

A look at the launches that taught us the most.

Each case study is a build we ran end-to-end — challenge, decisions, outcome. The details are real, the stats are measured, the playbooks are what we ship.

Modded Minecraft network for a 200-slot community
Minecraft EU-West

Modded Minecraft network for a 200-slot community

Northwind had outgrown a shared host. Tick rate sat at 14 during peak hours and their modlist of 180+ mods was crashing under custom dungeons. They needed a stable home before a public showcase.

19.6 / 20
Tick rate (peak)
200 players
Peak concurrent
~9 hrs / week
Admin time saved
Rust PvP wipe cycle with anti-cheat hardening
Rust NA-East

Rust PvP wipe cycle with anti-cheat hardening

A trash-mob of cheaters was killing retention. Wipes took six hours of admin time and crashes spiked twice a day during peak.

−71%
Cheater reports
−86%
Wipe-day labor
56 / 60
Average tickrate
CS2 league nights with automated GOTV and demo upload
CS2 NA-Central

CS2 league nights with automated GOTV and demo upload

A league night meant two volunteers babysitting cfg files. Captains could not start matches without admin help, and demo upload was manual.

< 30s
Match boot time
−50%
Admin staffing
Automated
Demo upload
Palworld friend realm rescued after corruption
Palworld NA-West

Palworld friend realm rescued after corruption

After a hot-patch, their WorldOption.sav corrupted overnight. The previous host had no point-in-time backups.

< 4 hrs
Recovery time
0 days
Progress lost
Hourly
Backup cadence
ARK: Survival Ascended cluster for a streamer collective
ARK EU-Central

ARK: Survival Ascended cluster for a streamer collective

A streamer collective wanted a multi-map cluster with cross-map tribe data. Their old provider could not get cluster IDs syncing reliably.

3
Maps in cluster
6,000
Launch-week viewers
0 reported
Cluster errors
Valheim dedicated realm with mod-pack hot-swap
Valheim EU-North

Valheim dedicated realm with mod-pack hot-swap

Their guild wanted to swap modpacks every season without losing world progress, and their previous host required SSH for every change.

7 min
Season transition
< 30s
Rollback time
Never
Admin SSH needed
Project Zomboid co-op city with persistent loot economy
Project Zomboid AU-East

Project Zomboid co-op city with persistent loot economy

Australia-based players were suffering 280ms ping on a US-hosted realm and the previous build had loot respawn settings that nuked the economy in two days.

32ms
Median ping
3 months stable
Economy life
0
Admin resets