GameServerBuilders GameServerBuilders
Rust Case Study

Rust PvP wipe cycle with anti-cheat hardening

Built for Vantage Raiders

Game
Rust
Region
NA-East
Players
150 concurrent
Uptime
99.95%
Duration
4 weeks
Challenge

What was breaking?

A trash-mob of cheaters was killing retention. Wipes took six hours of admin time and crashes spiked twice a day during peak.

Solution

How we built it

We rebuilt their stack on a pinned, single-thread-tuned core, tightened Oxide plugin selection, wired EAC alerts to Discord, and automated weekly wipes with map preview links. We added a watchdog that snapshots and restarts on segfault.

Outcome

What changed

Cheater reports dropped 71% in the first wipe cycle. Admin wipe-day workload fell from six hours to forty minutes. Average tick rate climbed from 28 to 56.