Minecraft Case Study
Modded Minecraft network for a 200-slot community
Built for Northwind Collective
Game
Minecraft
Region
EU-West
Players
200 concurrent
Uptime
99.98%
Duration
6 weeks
Challenge
What was breaking?
Northwind had outgrown a shared host. Tick rate sat at 14 during peak hours and their modlist of 180+ mods was crashing under custom dungeons. They needed a stable home before a public showcase.
Solution
How we built it
We migrated their world to a dedicated Pterodactyl node, tuned JVM flags around Aikar defaults, pre-generated 8k chunks, audited every mod for known leaks, and split chunkloading into a controlled set. We layered LuckPerms permissions and BlueMap, and wired Discord webhooks for joins, deaths, and admin actions.
Outcome
What changed
Tick rate held steady at 19.6+ throughout the showcase, peak concurrent jumped from 64 to 200, and the team reclaimed roughly nine admin hours a week thanks to the automated backup and restart playbooks.