ARK Case Study
ARK: Survival Ascended cluster for a streamer collective
Built for Twin Peaks Streamers
Game
ARK
Region
EU-Central
Players
70 concurrent
Uptime
99.97%
Duration
5 weeks
Challenge
What was breaking?
A streamer collective wanted a multi-map cluster with cross-map tribe data. Their old provider could not get cluster IDs syncing reliably.
Solution
How we built it
We deployed a three-map cluster with a shared cluster directory, tuned the Unreal Engine settings for streamer cameras, and built a cross-map transfer cooldown to keep raid dynamics fair on stream.
Outcome
What changed
Cluster transfers stable across all three maps, average stream chat reported zero "server lag" complaints during the launch week, and the collective hit 6,000 unique viewers in the first weekend.