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Project Zomboid Case Study

Project Zomboid co-op city with persistent loot economy

Built for Driftwood Survivors

Game
Project Zomboid
Region
AU-East
Players
32 concurrent
Uptime
99.94%
Duration
4 weeks
Challenge

What was breaking?

Australia-based players were suffering 280ms ping on a US-hosted realm and the previous build had loot respawn settings that nuked the economy in two days.

Solution

How we built it

We migrated them to a Sydney-region node, tuned loot respawn timers and zombie population maps for a long-form survival economy, and added scheduled safehouse decay enforcement.

Outcome

What changed

Median ping dropped from 280ms to 32ms. The economy stabilised, with a healthy scavenge loop holding for three full in-game months without admin intervention.